I find character rigging for valve or udk difficult using maya and xsi and max
nevermind fighting the arcane blender interface.
the fact that you got it in the game engine with an anim is impressive
The flowing curvy lines you use to make some of the big nose characters is where I was seeing bits of the shambling guy
they're nice, its a nice flowing "groovy" style
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Ours is the age that is proud of machines that think and suspicious of men who try to.
H.M. Jones
They say "Sing while you slave, but I just get bored" - B.Dylan