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#1971 - 07/29/01 10:41 AM flash trouble
Camelot Offline
Pirate

Registered: 06/28/01
Posts: 957
working on this tutorial, and it doesn't work like it should....
swf file and fla file

the problem is that when I export it or use view it in the flash player, it won't move to the next scene like it's suppost to + it won't show the button descriptions. Check out the fla file if u haven't a clue what I am talking about

hope someone can help me!
Cheers
-Cam


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#1972 - 07/30/01 01:56 PM Re: flash trouble [Re: Camelot]
Mr_Blog Offline
human

Registered: 06/06/01
Posts: 13762
Loc: ${PWD}
First, I suggest not ever using scenes unless you are doing non-interactive, linear animation...scenes often don't work the way they were intended, and Macromedia still has not fixed this.

You have something weird happening with the rollovers, meaning they don't display most of the time. I changed the hit state to a solid colored shape instead of the goup of stuff you had, and this helped a little, but not much. I'm thinking it may be the font or something else about the text on your rollovers that is causing a problem....the script is fine.
The only other thing I can guess right now is that your file may be corrupt.


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#1973 - 07/30/01 02:33 PM Re: flash trouble [Re: Mr_Blog]
Camelot Offline
Pirate

Registered: 06/28/01
Posts: 957
urmm? u mean there r features in flash 5 that r buggy?
file corrupt? jikes... never thought my webdesigns would get corrupt, that's what u get for going wusiwug...
the reason I am using scenes, is because it's from a tutorial...
when it comes to the group, things just ended up like that.. does it make a difference?

thanks for the feedback
-Cam


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#1974 - 07/30/01 02:36 PM Re: flash trouble [Re: Camelot]
Camelot Offline
Pirate

Registered: 06/28/01
Posts: 957
oh, and is there anyway to NOT use scenes and still make a webpage like I am doing on this project?


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#1975 - 07/30/01 02:53 PM Re: flash trouble [Re: Camelot]
Mr_Blog Offline
human

Registered: 06/06/01
Posts: 13762
Loc: ${PWD}
Sorry...didn't mean to scare you
Yes they can become corrupt...that doesn't happen often, but it does happen. And yes, Flash is buggy. The biggest bug being scenes. Usually you find problems with variables and targets. You can easily create this without using scenes...I haven't done a single scene in a flash movie in over a year.
The most straightforward way would be to use labels. Just put a stop action before each label. Instead of saying gotoandplay scene2 frame 1, you'd say gotoandplay label....piece o cake.


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#1976 - 07/30/01 03:07 PM Re: flash trouble [Re: Camelot]
Mr_Blog Offline
human

Registered: 06/06/01
Posts: 13762
Loc: ${PWD}
Another thing....
this isn't a problem, but you have multiple buttons and multiple graphics in this movie. You can use the same button for both navigations, even if one of them has text associated with it. All you need to do there is have the text be a separate movie clip, having an empty first frame with a stop action. Add an "on rollover" to the button that tells the movie clip to go to and stop on frame 2, and on rollout tells it to go to and stop on frame 1.
If you do need to have separate buttons, you should turn the graphic piece inside into a graphic clip, and use an instance of the same graphic clip in both buttons....really helps keep filesize down.


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#1977 - 07/30/01 10:35 PM Re: flash trouble [Re: Mr_Blog]
Camelot Offline
Pirate

Registered: 06/28/01
Posts: 957
yea ok... thanks
some of that was ahead of me, but I'm sure by the end of the day I'll know what u were talking about

thanks for the feedback
-Cam


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#1978 - 08/12/01 09:04 AM Re: flash trouble [Re: Camelot]
Camelot Offline
Pirate

Registered: 06/28/01
Posts: 957
ok, solved those previous problems... not quite sure about this whole optimization thing, someone might be able to walk me through that? I get a bit lost in all these symbols and stuff

got one new problem now, the movie works fine in movie test mode and in flash with simple button functions enabled, but when I publish it, I can't get to the contact us page, it brings me back to the preloader....
here are the files: fla, swf & html

hope someone can help me
-Cam

P.S sry about the files being big
P.S #2, adresses were wrong, should work now

Edited by Camelot on 08/12/01 03:25 PM.


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#1979 - 08/12/01 10:22 AM Re: flash trouble [Re: Camelot]
Mr_Blog Offline
human

Registered: 06/06/01
Posts: 13762
Loc: ${PWD}
Couldn't connect to the server.
If your other buttons are working properly, I'd check to see if you have your labels named properly, and the buttons refering to the exact label. I never use test movie or enable buttons to test actions...it's not very reliable. The only useful things I've found with test is checking streaming time and the frame-by-frame load, and enable buttons works well only with very basic actions.=P
I'll check for the files later and see if I can find out more.


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/ >) My 84-year-old non-techy mom uses Debian Linux. It ain't that hard.

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#1980 - 08/13/01 04:34 PM Re: flash trouble [Re: Mr_Blog]
Mr_Blog Offline
human

Registered: 06/06/01
Posts: 13762
Loc: ${PWD}
Ok, here's your problem. Your scenes are only one frame, so telling the timeline to go to and play the scene (even though there is a stop action) is apparently confusing the player. Change gotoandplay to gotoandstop, and you should be ok. I also changed the scene name to one word, but not sure if that is important.

_________________________
( o_
/ >) My 84-year-old non-techy mom uses Debian Linux. It ain't that hard.

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#1981 - 08/13/01 05:14 PM Re: flash trouble [Re: Mr_Blog]
Camelot Offline
Pirate

Registered: 06/28/01
Posts: 957
yup, the GotoAndStop fixed it.. thanks for the help m8
finally finished this tutorial, *phew*
hard work... I thought that getting into flash would be much ezier then programming languages, but it's turning out to be learning both a gfx app and a programming language
-Cam


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#1982 - 08/24/01 11:44 AM File Size [Re: Camelot]
Kemuri Offline
X-Com Freak

Registered: 07/25/02
Posts: 217
Loc: NYC
Wow, it's 822 KB? Hey, if you need help shrinking down the file size, let me know... Not too sure if it can be done in this case, but it's worth a try.

-Kemuri

Life is painful, sleep it off.
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"Show me a woman who's not jealous of another woman, and I'll show you a man." -Bill McNeal, Newsradio

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#1983 - 08/27/01 07:14 AM Re: File Size [Re: Kemuri]
Camelot Offline
Pirate

Registered: 06/28/01
Posts: 957
yea, it's VERY big.. never quite understood this whole optermization thing in flash
Any help is appriciated
-Cam


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#1984 - 08/27/01 02:46 PM Re: File Size [Re: Camelot]
Mr_Blog Offline
human

Registered: 06/06/01
Posts: 13762
Loc: ${PWD}
The most valuable information I can give you about optimization is to use symbols for everything that appears more than once. I generally have a generic circle graphic clip and a square, because practically everything uses these shapes sometimes. If you have an image that appears in two or more buttons or movieclips (as you do in this piece), first turn that image into a graphic symbol, and you can reuse it inside other symbols. If you have two or more objects that aren't the same, but use the same gradient, you can even turn that gradient into a symbol. When you use symbols like this, the only file size increase is the data needed to tell flash where that symbol goes, its rotation, size, etc.
Also, try to keep your point/curve count to a minimum, just like when you're working with polygons or splines in 3D.
If you have very simple animation, such as movement in a straight line or uniform scaling, this could even be accomplished with actionscript, but that's getting a little too picky....


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/ >) My 84-year-old non-techy mom uses Debian Linux. It ain't that hard.

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